The entrance to the zone
The beginning of the zone.
One of those blue spiral things.
Lighting errors EVERYWHERE. It's very annoying. Lighting errors arn't too bad normally but when you have a big world like this they really suck. Grr.
A bridge for transporting water.
I realised that this is a much more efficent way to flood an area with water than flooding each layer individually.
Instead you can just place altentating rows of water and blocks, then replace each of the blocks with water. It does mean that
the blocks below aren't source blocks and it is difficult to swim but than shouldn't be a problem.
An area with canals and stuff.
I've decided to destory this area because I don't really like how it looks and I have a much better idea for what to build here.
I might also have to destroy the first bridge I built which is annoying because I liked that bridge. Grr.
The new area I have been working on. I like how it's turning out.
I'm not sure if I like this area better with or without shaders. The shaders give it nice lighting and stuff but it also makes
the blocks appear more pink than purple and I think the purple looks better.
Now I'm starting to think that I should change the colour of the walls. Its doesn't make much sense for them to be made of the
blue underwater blocks when the background is purple in the game. Grr, it seems like I rebuild everything in this project at
least once. I should really plan it better.
I like how the walls looks now. Much better.
A wall with some waterfalls.
Finished the wall.
I added some more stuff to the beginning of the zone. Now I'm really bored of hydrocity zone. I was trying to do the zones in
order so I could upload videos of them faster but I've been working on Hydrocity for months and there still loads of space I
need to build in and I havn't even started the underwater areas. I'm going to work on marble garden zone.